Week 12 - Week 15 : 14 Oct 2022 - 5 Dec 2022
Tan Yi Yun 0345559
Bachelor of Design (Hons) in Creative Media
Project 3/ Organic Modeling (Character)
INSTRUCTIONS
FINAL PROJECT : Organic Modeling (Character)
In this project, we are tasked to produce an organic model from a model
sheet. The character I have chosen is Kiki from an animation from Studio
Ghibli, Kiki's Delivery Service. I am keen to take this challenge to model
a human character.
References
I have downloaded some references from the Internet.
Modeling
I watched some tutorials from YouTube to learn how to sculpt a human
head. This is the second time I model a human face (the first time is
during foundation year using Sculptris). I found it challenging to make
the face looks "chibi". It took me quite awhile to make the facial
features do not look off.
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Figure 1.4, Modeling process, Week 12 (18/10/2022)
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Figure 1.5, Modeling process, Week 13 (23/11/2022)
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Then, I extended the neck to form shoulders. Most of the time I only used
Grab tool and Smooth tool.
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Figure 1.6, Modeling process, Week 13 (24/11/2022)
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Figure 1.7, Modeling process, Week 13 (24/11/2022)
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I looked for a reference of a female human body while modeling the
torso.
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Figure 1.8, Reference of a female human body, Week 13
(24/11/2022)
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Figure 1.9, Modeling process, Week 13 (25/11/2022)
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The next step is to model the character's hand. This is one of the most
challenging process for me. I kept adjusting the angle of each fingers,
knuckles, wrist... It just took longer time than I expected. Each finger
took me around 1 hour to shape. I also used Remesh quite frequently to
switch from low poly to high poly while modeling this part.
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Figure 2.1, Hand reference, Week 13 (27/11/2022)
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Figure 2.2, Modeling process, Week 13 (27/11/2022)
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Figure 2.3, Modeling process, Week 13 (27/11/2022)
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For the eyes, I added two spheres and filled in the eye sockets.
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Figure 2.4, Modeling process, Week 13 (27/11/2022)
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Figure 2.5, Modeling process, Week 14 (1/12/2022)
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Mr. Kamal has demonstrated a way to model the hair using Bezier. When I tried
out this method, I found it a bit time-consuming to adjust the handles. So, I
watched some tutorials from YouTube and found a better way to sculpt the hair.
I created a circle and a path, then linked the path to the circle. I can then
model the shape of the circle to get a unique surface of the hair
stroke.
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Figure 2.6, The way I sculpt the hair, Week 14 (2/12/2022)
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Figure 2.7, Hair sculpting, Week 14 (2/12/2022)
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Figure 2.8, Hair modeling, Week 14 (3/12/2022)
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Figure 2.9, Hair modeling, Week 14 (3/12/2022)
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Figure 3.1, Wireframe (Silhouette?), Week 14 (3/12/2022)
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Lighting
After colouring, I used three-point lighting to set up the scene and
prepared for rendering.
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Figure 3.2, Lighting, Week 14 (3/12/2022)
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Rendering
Finally, I rendered the final output in Eevee and Cycles (for final
submission).
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Figure 3.3, Front view, Week 14 (3/12/2022)
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Figure 3.4, Quarter view, Week 14 (3/12/2022)
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Figure 3.5, Side view, Week 14 (3/12/2022)
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Figure 3.6, Quarter view, Week 14 (3/12/2022)
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Figure 3.7, High-angled view, Week 14 (3/12/2022)
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Figure 3.8, Back view, Week 14 (3/12/2022)
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Figure 3.9, Close-up view, Week 14 (3/12/2022)
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Figure 4.1, Close-up view, Week 14 (3/12/2022)
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Figure 4.2, Close-up view, Week 14 (3/12/2022)
Final Submission
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Figure 4.3, Final submission, Week 14 (3/12/2022)
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Sketchfab
Although we are not required to upload our model onto Sketchfab, I just wanted to give it a try and see how it will look like in this software. I did not make any changes in Sketchfab so the lighting and shadow will look a bit off.
REFLECTION
In the beginning of the project, I was hesitating on which character to
choose because I want to model something challenging. At the end, I decided
to model a human character. I know it would be a tough process to sculpt the
human anatomy especially the facial features and hands. But thanks to the
YouTube tutorials, my saviour, where I get to learn to model the face in
Sculpting mode and the path tool to shape the hair. The most satisfying
process is to see the hair being "planted" on the character's head.
Considering the limited time given, I am glad to see the final output. I
hope I can continue to polish up my modeling skills in the
future.