Week 6 - Week 8 : 6 Oct 2022 - 19 Oct 2022
Tan Yi Yun 0345559Bachelor of Design (Hons) in Creative Media
Project 1/Vanilla Walk Animation
INSTRUCTIONS
PROJECT 1 : Vanilla Walk Animation
Try out
I just wanna explore different ways of animating the walk cycle. So, I
try the way of drawing them pose by pose, side by side in Adobe
Photoshop.
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Figure 1.1, Walk cycle tryout, Week 6 (6/20/2022) |
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Figure 1.2, Walk cycle tryout, Week 6 (6/20/2022) |
Although I have kept the distance consistent, it is still difficult to
draw the in-betweens.
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Figure 1.3, Overlapping the poses, Week 6 (6/20/2022) |
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Figure 1.4, Overlapping the poses (after fixing), Week 6
(6/20/2022) |
And there is a GIF animation done in Photoshop.
Anya walk cycle
The character I have chosen is Anya Forger from "Spy x
Family".
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Figure 1.5, Anya, Week 6 (6/10/2022) |
Side: Anya's walk cycle (rough) - 8 keyframes
Anya's walk cycle - side view (rough), Week 7 (10/10/2022)
Side: Anya's walk cycle (rough) - 24 keyframes
Anya's walk cycle - side view (rough), Week 7 (10/10/2022)
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Anya's walk cycle - side view (clean up), Week 7 (10/10/2022) |
Side: Anya's walk cycle (coloured) - 8 keyframes
Anya's walk cycle - side view (clean up), Week 7 (10/10/2022)
Side: Anya's walk cycle (coloured) - 24 keyframes
Anya's walk cycle - side view (clean up), Week 7 (10/10/2022)
Front: Anya's walk cycle (rough) - 8 keyframes
Anya's walk cycle - front view (rough), Week 8 (18/10/2022)
Front: Anya's walk cycle (rough) - 24 keyframes
Anya's walk cycle - front view (rough), Week 8 (18/10/2022)
Front: Anya's walk cycle (coloured) - 8 keyframes
Anya's walk cycle - front view (coloured), Week 8 (19/10/2022)
Front: Anya's walk cycle (coloured) - 24 keyframes
Anya's walk cycle - front view (coloured), Week 8 (19/10/2022)
Final Compilation
Final compilation of Anya's walk cycle, Week 8 (19/10/2022)
FEEDBACK
Week 11 :
The 8-keyframe (on 3) walk cycle looks better than the 24-keyframe (on
1). It's a good experience to see the mistakes of animating on
1.
REFLECTION
This project is considered a fresh experience because I have never tried
to animate a walk cycle. I realized the 24-keyframe animation looks wonky
compared to 8-keyframe. I think it's because the more frame they are, the
more obvious mistake will be captured when the line of action is not
smooth enough. One of the challenges I faced is the difficulty of
animating the in-betweens. The 8 key poses (contact, down, pass, up) are
considered easy and manageable. The in-betweens are difficult to produce a
smooth spacing (e.g. the skirt). I also found Adobe Animate difficult to
draw the line art because the pressure are not sensitive, the selection
tool are weird --- just very different from Adobe Photoshop. After trying
to draw a few times in Adobe Animate, I switched back to use Adobe
Photoshop. Since I am more familiar with this software and thus, I can
maximize the working speed. Then, I imported all the drawings into Adobe
Animate to adjust the frame rate.
Anyhow, I am glad that I have tried different types of keyframe interval
- too wide will decrease the smoothness, too narrow will lose the cartoony
vibe and increase the chance of "wonkiness". Although the project may look
simple, the instructions are straightforward, it is still a challenging
task for a beginning animator because there are some principles of
animation need to be aware of.