3D Modeling : Project 1

Week 6 - Week 9 : 3 Oct 2022 - 30 Oct 2022

Tan Yi Yun 0345559
Bachelor of Design (Hons) in Creative Media
Project 1/ Hard Surface Modeling


INSTRUCTIONS

PROJECT 1 : Hard Surface Modeling

Hard surface modeling is a technique used for creating 3D models with smooth and solid surfaces.

We are tasked to choose hard surface object in any of these categories:
a. Vehicle
b. Weapon
c. Robot
d. Machine

We should model the selected object using polygon tools and techniques based on what you have learnt, and apply the right material and texture to give its appearance. We should set lighting and rendering using ‘Eevee’ as the rendering engine. Finally, use Eevee rendering (Blender) for final output. Output size is 1280 x 720 with png format.

Inspiration
I am keen to model a robot. I went to Pinterest and found some references of robots. 
Figure 1.1, Robots reference images, Week 7 (14/10/2022)

Sketch
I decided to make a round-shaped robot with sharp-edged blade on the top and box-shaped limbs. Figure 1.2 is my rough sketch of the robot, "Scravum". 

Figure 1.2, "Scravum" sketch, Week 7 (16/10/2022)

Modeling
I started off with a cube to model the robot's limbs. I mostly used inset and bevel tool to mold the outlook. Extrude tool is applied to form the switch buttons on two sides of the limbs. 

Figure 1.3, Limbs, Week 8 (19/10/2022)
Figure 1.4, Limbs, Week 8 (19/10/2022)
Figure 1.5, Wireframe, Week 8 (19/10/2022)

Another limb is made by duplicating the original one and mirrored to X-axis. Then, I added a sphere and applied inset to create the layering. I used another sphere to form the robot's eye. For the robot's shell, I selected the faces and separated the selection. After that, I applied extrude to those faces to create thickness. 
Figure 1.6, Body, Week 8 (20/10/2022)
Figure 1.7, Eyeball, Week 8 (20/10/2022)
Figure 1.8, Side view of the body, Week 8 (20/10/2022)
Figure 1.9, Wireframe, Week 8 (20/10/2022)

I used a square plane to model the blades. Scaling is applied to create sharp tip at the end of the blade. Besides, I also added twist from simple deform and applied solidify modifier to add thickness. 

Figure 2.1, Blades, Week 8 (20/10/2022)
Figure 2.2, Blades, Week 8 (20/10/2022)

For the connection between the limbs and the body, I decided to use curve to create the curviness of the tube. I first added a cylinder, and applied array so that the shape is non-destructive. Then, I created a bezier curve and edited the angle of the points. The next step is to apply curve modifier on the cylinder so it will follow the shape of the curve. 
Figure 2.3, Tube, Week 8 (21/10/2022)
Figure 2.4, Connection of tube and limb, Week 8 (21/10/2022)

Figure 2.5, The complete look, Week 8 (21/10/2022)
Figure 2.6, The complete look, Week 9 (27/10/2022)

First Attempt (Material)
Figure 2.7, Scravum (Material applied), Week 9 (27/10/2022)
Figure 2.8, Scravum (Material applied), Week 9 (27/10/2022)
Figure 2.9, Scravum (Material applied), Week 9 (27/10/2022)
Figure 3.1, Scravum (Material applied), Week 9 (27/10/2022)

Second Attempt (Colors and light)

I have applied colors on my robots after receiving feedback. I also made some adjustments on the hardshell of the robot. 

Figure 3.2, Scravum (Color applied), Week 11 (13/10/2022)

Then, I also applied a light beam emitted from its eye. To make it emits a blue light, I changed the color of emission in material setting and checked "bloom" in the render setting.   
Figure 3.3, Scravum (Color applied), Week 11 (13/10/2022)

Next, I adjusted the power of light and unchecked the scene world. 
Figure 3.4, Scravum (Color applied), Week 11 (13/10/2022)
Figure 3.5, Scravum (Color applied), Week 11 (13/10/2022)
Figure 3.6, Scravum (Color applied), Week 11 (13/10/2022)
Final
Figure 3.7, Scravum (Final), Week 11 (13/10/2022)


FEEDBACK

Week 11 : 

The color is too bright, does not suite the robot. Take note on the overlapping parts on the hands. 


REFLECTION

I enjoy this project because I get to model what I am interest to do. I am eager to learn and master more skills so that I can take the challenge to create a more complex object.