Week 1 - Week 6 : 29 Aug 2022 - 9 Oct 2022
Tan Yi Yun 0345559Bachelor of Design (Hons) in Creative Media
Exercises
Week 1 :
We have a brief introduction to the development of animation so that we
get the general idea of what to expect in the following weeks. Design
students are encourage to upload our final work in Behance/ Artstation
and insert the link of the Blogspot after each post.
Week 2 :
In today's class, we were introduced to a powerful software,
Blender. Blender is a free and open-source 3D computer graphics software tool
set used for creating animated films, visual effects, art, 3D-printed
models, motion graphics, interactive 3D applications, virtual reality,
and, formerly, video games.
Mr. Kamal guided us the basic interface of Blender and some shortcut
keys to remember.
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Week 3:
We learned about the viewport shading and rendering, as well as the
adjustment of camera angle and frame to export the object as an
image.
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Week 4:
Non-destructive Modeling
Bend with plane
1. Rotate the plane to 90 degree, and facing front side.
1. Rotate the plane to 90 degree, and facing front side.
2. Apply all transformation -> set all value to zero (viewport
menu/object/apply/all transform)
3. Should work in all axes.
Curve
1. Apply array on the object
2. Set count number
3. Apply curve modifier (Select object/ modifer/ deform: curve)
4. Create curve (Viewport menu/ add/ curve/ bezier)
5. Press "Tab" to access edit mode
6. Use curve point to position and use curve handle to shape the curve
7. Press "E" to extend the curve
8. Select curve object at curve modifier to apply
Week 5:
Polygonal Modeling
Ctrl + Alt + Q > Quad view
Ctrl + L (Selected connected vertices)
Tools:
- Loop, cut and slide
- Extrude (Extrude Faces; Extrude along normal - to add thickness)
- Inset
- Knife
- Bevel
Modifier:
- Subdivision
- Bevel
- Solidify
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Week 6:
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Figure 1.6, Note 1, Week 6 (3/10/2022) |
Week 10:
Material (Shading)
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Figure 1.7, Applying material, Week 10 (31/10/2022) |
The difference of using Eevee and Cycle
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Figure 1.8, Render Engine (Eevee), Week 10 (31/10/2022) |
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Figure 1.9, Render Engine (Cycle), Week 10 (31/10/2022) |
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Figure 2.1, in Cycle, Week 10 (31/10/2022) |
Week 11:
Texture and Material
Go to the "dot" beside base color, click "Image Texture" and "Open" to upload the image texture downloaded from the Internet.
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Figure 2.2, Applied texture, Week 11 (7/11/2022) |
Another option is to export the
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Figure 2.3, Applied texture, Week 11 (7/11/2022) |
Ctrl + J to join the points. Right click "mark seam" Click U to unwrap the organic shape.
INSTRUCTIONS
Exercise 1 : Model Blocking of Primitive Objects
Primitive Shapes
In Week 2 and 3, we learned to build objects from primitive shapes like plane, sphere, cube, cylinder and monkey. We get to familiar with the shortcut keys and the user interface of the blender.
We have made snowmen and fruits on table in Week 2.
The next week we learned to add color to the shapes. We also learned to
change the camera angle view based on the rule of thirds.
Then, we learnt to change the lighting setting. There are various material
presets available.
The final output
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Figure 2.7, Food on table (Final), Week 3 (12/9/2022) |
Exercise 2 : Non-destructive Modeling
In this exercise, we are to make use of the modifier tools to construct an animal. We only use basic primitive shapes to build the model in a low polygon with faceted appearance.
The animal I have chosen is alpaca.
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Figure 2.8, Alpaca, Week 4 (25/9/2022) |
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Figure 2.9, Alpaca, Week 4 (25/9/2022) |
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Figure 3.1, Body, Week 4 (25/9/2022) |
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Figure 3.2, Neck, Week 4 (25/9/2022) |
For the tail, I used cone shape and again, applied Lattice tool to bend the tail.
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Figure 3.4, Head, Week 4 (25/9/2022) |
I also added a cube for the ear and used Bend and Taper from Simple Deform. Then, I duplicated the ear and mirrored it to Y-axis.
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Figure 4.3, Final Submission, Week 4 (25/9/2022) |
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Figure 4.4, Final Submission, Week 4 (25/9/2022) |
Exercise 3 : Modeling from Cylindrical Shape
In this exercise, we are tasked to model the objects using a primitive
cylinder by utilizing modeling tools like Extrude, Bevel, Inset and Loop
Cut.
Extrude is a great tool to extend the face/vertices. I used this tool to
model the objects by pressing "E".
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Figure 5.1, Extrude tool, Week 5 (2/10/2022) |
Loop cut:
The loop cut tool creates a loop of one or more edges along a ring of
quad faces. I pressed Ctrl+R, and hovered the selected edges, and
scrolled the mouse wheel to change the number of cuts and click to
confirm.
Bevel:
The Bevel tool allows me to create chamfered or rounded corners on
geometry. I have applied this tool in the edge of the bowl by pressing Ctrl
+ B.
Inset:
I first selected the faces of the cup and then double pressed "I" to inset
each individual faces.
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Figure 5.9, Colored, Week 5 (2/10/2022)
Final Submission
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Figure 6.1, Final Submission (Colored), Week 5 (2/10/2022) |
Exercise 4 : Hard Surface Modeling
Hard surface modeling is a technique used for creating 3D models with
smooth and solid surfaces.
We are taught to model Karambit using polygon tools. The reference image is
provided by the lecturer.
Select the two vertices and press "J" to connect vertex path. // Go to edit
mode, vertex and select "connect vertex path".
Remove all the faces except the front face. Use inset and
extrude.
*Item/mean crease to edit crease
The rest of the knife is made by using extrude and rotate tool to form the
bending edge. Knife tool is utilised to subdivide the geometry. In this
case, it is to let the crease more obvious.
The screw is made up of sphere and cubes. Then, Bool Tool (Difference) is
used to remove the cross in the middle of the screw.
After adding smooth and applying material on the subject, here it comes the
final wireframe of Karambit.
Final Submission