Week 1 - Week 3 : 3 Jan 2022 - 21 Jan 2022
Tan Yi Yun
0345559
Bachelor of Design (Hons) in Creative Media
Exercise 1 & 2
LECTURE
Week 1
Introduction to information visualisation
This week we were introduced to visual information culture. Visual information (map-making, visual depiction, thematic cartography, statistics and statistical graphics) is responsible with the rise of statistical thinking and widespread data collection for planning and commerce up through the 19th century.
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Figure 1.1, Visual content is processed faster by human brain, Source : https://www.socialchamp.io/blog/visual-marketing/ , Week 1 (6/1/2022) |
The ultimate goal of visualising information is to reveal the intricacy of
the world in uncomplicated terms that are simple to comprehend. On top of
that, information design seeks to add knowledge to the information in
displays through spatial, quantitative, and chronological
relationships.
Example of an effective infographic that breaks down complicated numbers
into visual
INSTRUCTIONS
EXERCISE 1 : Quantify & Visualise Data
In this exercise, we are required to find a jar of "stuffs", can be
buttons, lego, colour pencils, marbles, etc., to count and arrange them into
a presentable layout or chart.
Data Sorting and arrangement
I have gained a handful of buttons provided by Ms. Anis. Firstly, I sorted
them out according to the number of holes. There are 2 hole and 4 hole
buttons. Then, I separated them based on size and surface texture (solid
colour or glossy).
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Figure 1.2, Pink buttons, Week 1 (4/1/2022) |
Then, I started to plan how to present the information in an aesthetic way.
I thought of using S-lines and drew them from thick to thin to indicate the
size of the buttons.
Visual presentation of final data
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Figure 1.5, Final visual presentation of final data, Week 1
(6/1/2022) |
EXERCISE 2 : L.A.T.C.H
We are going to organise a group of information into a visual poster
that combined and utilised the L.A.T.C.H principles with the minimum of
four. We should use a digital photo editing or illustration software to
assemble the information into a L.A.T.C.H infographic poster. We are
allowed to reuse the images available from the Internet (E.g. the
monsters from the game), but do create the rest on our own visuals to
complete the poster.
I choose to design the game I am playing, The Ants : Underground
Kingdom. The game is about building the anthill, leading the queen,
growing the colony, and defending against the enemies. The information
that I would include are the class of queen and their pros and cons, and
soldier ants that have different strengths and weaknesses.
How I apply L.A.T.C.H in the infographic :
Location : Showing the inner layout of the Anthill
Time : Marching speed as shown in the graph
Category : Class of queen, types of soldier ants
Hierarchy : Tier 1 to Tier 10 soldier ants
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Figure 2.1, The Ants : Underground Kingdom, Week 2 (15/1/2022) |
I decided to trace the title of the game in AI because the original design doesn't fit the clean and simple design I am aiming for. The original assets are all realistic images, so I recreated all of them in Clip Studio Paint Pro.
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Figure 2.2, Recreate the assets in Clip Studio Paint, Week 2 (16/1/2022) |
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Figure 2.3, Line Graphs of soldier ants' marching speed, Week 3
(17/1/2022) |
Final L.A.T.C.H Infographic in PDF, Week 3 (20/1/2022)
FEEDBACK
Week 1 :
Interesting way of planning the visual presentation. Good.
REFLECTION
I have learned how to work with a set of data, breakdown into several parts, and present it in an aesthetic way. Working with the principles of LATCH is new for me, so in the beginning I did struggle a little to organise the data. But I enjoyed the process of illustrating and composing, and the final outcome is pretty satisfying for me.